SOLO · SURVIVAL HORROR · ESCAPE
EARLY ACCESS · 2026.08.25

ARTIFICIAL
BLOODLINE

You wake inside a sealed modern hospital. No weapon. No way back. Use shadow, environment, scarce resources and a crackling radio to piece together the truth — and get out alive.

FILE 01 / ADMISSION

This is not treatment. Something here is manufacturing a bloodline.

“They aren't just reshaping flesh — they are harvesting faith.”

As newcomer Guangchuan Shi, you only expected a new job. After an ordinary-looking welcome dinner, the lights flicker and consciousness slips away. You wake inside a sealed hospital.

Something prowls the corridors. You cannot fight it head-on. Observe, hide, control your breathing, and trace an escape route through redacted experiments, sealed wards and a family betrayal.

MEDIA ARCHIVE / FOOTAGE

Never trust the first thing you see in the dark.

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SUPPLEMENTAL FILE

From a welcome dinner to a hospital you cannot fight your way through.

01

Before consciousness fades

Guangchuan Shi is introduced to a new job by her cousin. The welcome dinner seems ordinary until lights begin to flicker and the room spins; the indifferent gaze of her family is among her final memories before blacking out.

02

The hospital you wake in

She awakens inside a sealed modern hospital thick with the smell of formalin and blood. Overturned gurneys, shattered medical equipment, piled debris and blocked passages turn the facility into a claustrophobic maze.

03

How the hunter finds you

The roaming entity is highly alert and violently hostile. Footsteps, ragged breathing and even the rattle of a locker door can draw it in; when it is close, use lockers, desks and beds to break sight and control your breathing.

04

Tools, resources and contamination

The flashlight reveals clues but can expose you, while batteries are scarce. The walkie-talkie handles outside contact, clues and proximity warning. Bio-active slime can trigger a distress signal that sends the creature into a full-speed pursuit; medical supplies can be crafted into compounds that restore stamina or alter your physical state.

Concept art
Hospital concept art
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Environment concept art
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Laboratory concept art
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Ritual concept art
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Act seven concept art
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Act six concept art
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Character concept art-3
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SURVIVAL PROTOCOL / CORE SYSTEMS

The hospital remembers every light you cast and every sound you make.

◒

DESPERATE EVASION

Break line of sight using lockers, desks and beds. Movement and breathing generate noise. The closer it gets, the less room there is for error.

⌁

PIERCE THE DARK

Your flashlight reveals clues — and reveals you. Batteries are scarce, forcing a tradeoff between information, speed and exposure.

⌁

A LIFELINE OF STATIC

The radio carries clues and doubles as proximity warning. As the rhythm accelerates, the hunter is entering your danger radius.

⌖

WATCH YOUR STEP

Bio-active slime behaves like an alarm. Route planning means reading the floor, not just watching what lies ahead.

⚗

CHEMICAL CRAFTING

Scavenge medical supplies and craft compounds that restore stamina or alter your physical state long enough to survive a chase.

⌘

CARVE AN ESCAPE ROUTE

Elevators, blacked-out corridors, security systems and redacted experiments form puzzles where survival and story progression interlock.

DEVICE 07 / TRANSCEIVER

The denser the static, the closer the danger.

Treat the radio as an ear, not a map. It tells you something is closing in — but you must infer which door, corridor or patch of shadow it will emerge from.

R-07 TRANSCEIVERCH / 06
141.07
PROXIMITY SIGNAL
RISK MODEL

No conventional combat. Only information management.

I

EXPOSURE

Light, sound and a single wrong step raise your exposure. Understanding the environment is itself a defensive skill.

II

SCARCITY

Batteries and medical supplies are finite. Conservatism costs information; aggression consumes your survival margin.

III

DEDUCTION

Experiment files, corridor layouts and device feedback are not collectibles. They are inputs for your next decision.

ACTION LOOP

Every step trades information and resources for exposure.

Locked elevators, blacked-out corridors, redacted experiment data and security mechanisms make puzzle solving part of the escape itself: stay alive while turning scattered evidence into a route out.

01Search clues
02Read the signal
03Plan the route
04Scavenge
05Craft compounds
06Break out
CHARACTERS & WORLD / ARCHIVE

What is known is limited. It is enough to be afraid.

PERSONNEL / PROTAGONIST

GUANGCHUAN SHI

Introduced to a new job through family, she loses consciousness after a welcome dinner and wakes inside a sealed hospital. With no weapon for direct combat, survival depends on environment and clues.

STATUS: ALIVE / LOCATION UNKNOWN
THREAT / UNIDENTIFIED ENTITY

THE HUNTER

A highly alert hostile entity prowling the wards. It reacts to footsteps, breathing, locker noise and bio-active slime, escalating into a high-speed pursuit once it has your trail.

THREAT LEVEL: LETHAL
RELATION / FAMILY

THE FAMILY LINK

A cousin brings the protagonist into the new job; one of her last memories after the dinner is the indifferent gaze of family. The true relationship between the hospital, sacrifice and kinship remains unresolved.

TRUST LEVEL: UNKNOWN
LOCATION / SEALED FACILITY

THE HOSPITAL

A sealed modern facility thick with formalin and blood. Locked elevators, blacked-out corridors, security systems, experiment records and biohazards define its internal logic.

ACCESS: RESTRICTED
Render art
Protagonist render
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Soldier render
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Monster render
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Sacrificial offering render
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DEVELOPMENT / EARLY ACCESS

Development updates and version history.

CORE GAMEPLAY & BASE SYSTEMS~80%
LEVELS & STORY CONTENT~50%
The current build includes the flashlight, walkie-talkie, hazardous environments, potion system and basic monster-evasion mechanics. Planned work includes clue collection, monster AI, additional levels and story content.

EARLY ACCESS BEGINS

The current build provides a complete basic gameplay loop and a playable core framework.

RELEASE

CONTENT & AI EXPANSION

The developer says remaining work is focused mainly on clue collection, monster AI and related interaction systems, to be rolled out progressively.

IN PROGRESS

REMAINING LEVELS, STORY & POLISH

The full release is planned to add the remaining story and levels while continuing bug fixes, gameplay refinement, UI polish and settings improvements. The developer estimates roughly one year of Early Access, subject to progress and feedback.

ROADMAP

Debut title & Early Access

The developer describes this as the studio’s debut title. Early Access is intended to put playable content in players’ hands early and use real feedback to refine pacing, details and bug fixes.

Pricing plan

The developer plans to raise the price at full release while keeping the Early Access price unchanged as thanks to early supporters who help shape development.

Community involvement

Feedback on gameplay, levels, controls and story will be collected, common requests reviewed, roadmap priorities adjusted and patch decisions explained through development updates.

Download / Platform Support

Platform support and downloads.

Wrap shows the publication status of each platform build here. Purchased accounts can download only builds that have been officially released.

Windows

Desktop PC
WindowsWindows 10 · x64 · 18 GB
Available

Linux / Steam

Desktop & handheld
LinuxN/A
Not announced
Steam DeckSteamOS · Handheld
Not announced

Apple

macOS & iOS
macOSIntel / Apple Silicon
Not announced
iOS / iPadOSiPhone / iPad
Not announced

Android

Mobile
AndroidARM64 · Mobile
Not announced

Xbox

Console family
Xbox 360Xbox 360
Not announced
Xbox OneXbox One
Not announced

PlayStation

Console & VR
PlayStation 4PS4
Not announced
PlayStation 5PS5
Not announced
PlayStation VR2PS5 · VR
Not announced

VR / XR

Runtime-specific builds
PC VROpenXR / SteamVR
Not announced
Meta QuestStandalone XR · ARM64
Not announced
VR compatibility

VR is not one fully universal binary platform. OpenXR can share much of the cross-device API layer, but runtimes, controllers, tracking, performance targets, store packaging and certification can still require platform-specific adaptation and builds.

The current Windows 64-bit build is downloaded from My Library after purchase; your CDK and download entitlement remain attached to your account.

System requirements / Applicable platforms

Check your equipment before entering the facility.

Published specifications

Minimum and recommended requirements are listed by platform. Missing specifications use N/A; fixed-spec consoles are omitted. N/A does not confirm a platform release.

MINIMUM

Windows

OS
Windows 10
CPU
Intel E5-2666v3
Memory
12 GB RAM
GPU
NVIDIA GTX 1060
Storage
23 GB available space
LinuxN/A
macOSN/A
iOS / iPadOSN/A
AndroidN/A
PC VR (OpenXR / SteamVR)N/A

RECOMMENDED

Windows

OS
Windows 10
CPU
Intel i5-12400F
Memory
16 GB RAM
GPU
NVIDIA GTX 2080
Storage
25 GB available space
LinuxN/A
macOSN/A
iOS / iPadOSN/A
AndroidN/A
PC VR (OpenXR / SteamVR)N/A
WRAP STORE / DIGITAL LICENSE

Buy on Wrap

Purchase grants a protected download and unique CDK, visible later in your account.

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FINAL TRANSMISSION

The light is dying. The radio is screaming.

Survive a facility built from lies, betrayal and unknown experiments.

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